Campaigns & Worldbuilding
Planning, launching, and sustaining a long campaign.
D&D shop and tavern prices: running commerce without a shopping session
How to price goods, stock shops and run taverns in D&D 5e without losing an hour to inventory. Practical prices, availability rules and a faster way to handle buying.
ReadHow to build a D&D town your players actually care about
A practical method for building D&D towns and villages — how many NPCs you need, what makes a settlement memorable, and how to prep a town in fifteen minutes.
ReadHow to keep a D&D character journal (and actually keep it up)
A practical guide to keeping a D&D character journal — what to record, how long it should take, and how in-character journalling makes you a better player.
ReadWhich D&D campaign should I run? A DM's comparison
An honest comparison of the major published D&D 5e campaigns — difficulty to run, prep load, tone, length and who each one actually suits. Pick the right one first time.
ReadHow to Keep Your D&D Campaign Going Over the Summer
How to keep your D&D campaign going over the summer: the play-with-who-shows-up rule, low-prep backup one-shots, and setting attendance expectations.
ReadHow to Start a New D&D Campaign
How to start a new D&D campaign: choose a premise, sketch the arc, and prep your first three sessions so the launch lands and the table keeps coming back.
ReadHow to Worldbuild a D&D Setting From Scratch (Start Small)
Worldbuild a D&D setting from scratch without the blank-map panic. Start with one town, expand outward, and build only what the next three sessions touch.
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