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The blog · Campaigns & Worldbuilding

Campaigns & Worldbuilding

Planning, launching, and sustaining a long campaign.

18 September 2026

D&D shop and tavern prices: running commerce without a shopping session

How to price goods, stock shops and run taverns in D&D 5e without losing an hour to inventory. Practical prices, availability rules and a faster way to handle buying.

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18 September 2026

How to build a D&D town your players actually care about

A practical method for building D&D towns and villages — how many NPCs you need, what makes a settlement memorable, and how to prep a town in fifteen minutes.

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18 September 2026

How to keep a D&D character journal (and actually keep it up)

A practical guide to keeping a D&D character journal — what to record, how long it should take, and how in-character journalling makes you a better player.

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18 September 2026

Which D&D campaign should I run? A DM's comparison

An honest comparison of the major published D&D 5e campaigns — difficulty to run, prep load, tone, length and who each one actually suits. Pick the right one first time.

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4 June 2026

How to Keep Your D&D Campaign Going Over the Summer

How to keep your D&D campaign going over the summer: the play-with-who-shows-up rule, low-prep backup one-shots, and setting attendance expectations.

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21 May 2026

How to Start a New D&D Campaign

How to start a new D&D campaign: choose a premise, sketch the arc, and prep your first three sessions so the launch lands and the table keeps coming back.

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21 May 2026

How to Worldbuild a D&D Setting From Scratch (Start Small)

Worldbuild a D&D setting from scratch without the blank-map panic. Start with one town, expand outward, and build only what the next three sessions touch.

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