D&D 5e 4th-Level Spells
There are 31 4th-level spells in the D&D 5e SRD. Casting one requires a spell slot of 4th level or higher. Tap any spell for its full casting text and higher-level effects.
31 results
- Arcane EyeDivination
- BanishmentAbjuration
- Black TentaclesConjuration
- BlightNecromancy
- CompulsionEnchantment
- ConfusionEnchantment
- Conjure Minor ElementalsConjuration
- Conjure Woodland BeingsConjuration
- Control WaterTransmutation
- Death WardAbjuration
- Dimension DoorConjuration
- DivinationDivination
- Dominate BeastEnchantment
- FabricateTransmutation
- Faithful HoundConjuration
- Fire ShieldEvocation
- Freedom of MovementAbjuration
- Giant InsectTransmutation
- Greater InvisibilityIllusion
- Guardian of FaithConjuration
- Hallucinatory TerrainIllusion
- Ice StormEvocation
- Locate CreatureDivination
- Phantasmal KillerIllusion
- PolymorphTransmutation
- Private SanctumAbjuration
- Resilient SphereEvocation
- Secret ChestConjuration
- Stone ShapeTransmutation
- StoneskinAbjuration
- Wall of FireEvocation
What's at this level
The 31 4th-level spells in the SRD are 7 conjuration and 5 abjuration, with 19 more across other groups. 17 of them require concentration, which is the real constraint on this level — you can only hold one at a time, so two concentration spells in the same slot range compete rather than combine. 1 can be cast as a ritual, meaning they cost no slot at all if you can spare ten extra minutes; those are close to free and worth knowing even when you would not prepare them.
How to use these spells
Third to fifth level is where casters stop contributing to encounters and start deciding them. This band contains the game's best-known control and utility effects, and the practical skill is knowing which problem each slot is for: one reliable area damage option, one control effect, one movement or escape tool, and one answer to a problem that cannot be solved by fighting. A caster carrying four damage spells at this tier is underusing the level.
What DMs should know
Flight, teleportation, revivification and reliable divination all arrive in this band, and each one invalidates a category of obstacle. Chasms, locked rooms, death as a consequence and withheld information all need rethinking once the party reaches it. The fix is never to block the spell — it is to make the interesting part of the scene something the spell does not address.
Common questions
- How many 4th-level spells are in the D&D 5e SRD?
- There are 31 4th-level spells in the SRD. The SRD is the free subset of the rules, so the Player's Handbook contains more.
- What spell slot does a 4th-level spell need?
- Casting it requires a slot of 4th level or higher. Many spells also gain a stronger effect when cast with a higher-level slot — the individual spell entry lists what upcasting does.
- What character level can cast 4th-level spells?
- It depends on the class. Full casters such as wizards, clerics and druids gain their first slot of this level earlier than half-casters such as paladins and rangers, who may never reach the highest levels at all. Check the class table for the exact progression.
From the shop
Printable Spell Cards
Every class spell as an illustrated, printable card — hand your players the spell instead of a rulebook page.
Browse Spell Cards on Etsy →