Card decks

Printable DnD Treasure & Loot Cards for every hoard.

Printable D&D treasure cards. Gems, art objects, valuable mundanes, currency parcels. Each card sized to the SRD treasure tables, ready to hand out the moment the hoard rolls.

Browse printable dnd treasure & loot cards on Etsy

Why "200 gp" is the worst possible loot description

The DMG treasure tables are accurate. They are also boring. "200 gp in coin" tells a player how much they got. It does not tell them what they got. There is nothing in the description for the player to picture, react to, argue about, or remember. It is a number on a sheet, and a week later, that is all it will be.

Treasure cards solve this by replacing the number with an object. Instead of "200 gp", you hand the player the "Brass Cup of the Deep Lord" card: a tarnished ceremonial cup with worn engravings, valued at 200 gp, sized to fit on a campaign-shelf next to the other things they have looted. Same gold value. Completely different table experience.

What a deck covers

The deck breaks treasure into the four DMG categories: coinage parcels (mixed copper / silver / gold piles), gemstones (everything from cloudy quartz at 10 gp to flawless emeralds at 5,000 gp), art objects (chalices, statuettes, banners, scrolls), and valuable mundanes (alchemical kits, finely-bound books, exotic instruments). Every card has a name, a short flavour line, and a stated value tier.

Some items are tiered, meaning the same card represents a different value at tier 1, 2, 3, or 4. A "carved jade chess piece" might be worth 25 gp at tier 1 and 1,000 gp at tier 4 because tier 4 finds it in a king's tomb instead of a roadside merchant's pouch. Tiered cards let you reuse the deck across the whole campaign without it feeling repetitive.

Pairing the deck with the loot generator

The loot generator on this site rolls SRD-compliant hoards: currency, gems, art, and magic items, all weighted by challenge rating. Use it to do the math, then pull the matching cards from the deck to do the hand-out. The generator produces the rules-correct outcome, the cards produce the table presence.

Most DMs settle into a workflow: roll a hoard mid-session, glance at the gem and art lines on the result, pull two or three matching cards from the deck, and slide them across the table. Total table-time: about thirty seconds. Difference in player engagement: enormous, because they are now physically holding the loot instead of scribbling a number on a sheet.

FAQ
How are treasure cards different from magic item cards? +
Magic item cards are the magical drops with charges, attunement, and rules text. Treasure cards are everything else: gemstones, art objects, ceremonial items, valuable mundanes, and currency hoards. Together they cover both halves of the loot drop.
Do the treasure cards include a value? +
Yes. Each card lists a gold-piece value calibrated to the SRD treasure tables. Tiered cards have value ranges so the same card can drop for tier 1 or tier 4 with different worth, depending on what your table is rolling.
Why hand out treasure cards instead of just saying "you find 200 gp"? +
Because "200 gp" is forgettable. A "cracked sapphire bracelet, gold setting, valued at 250 gp" is something the players physically pick up, debate over, save, sell, or build a story around. Sessions later, the bracelet is what they remember, not the number.
Can I use the loot generator with these? +
Yes. The generator produces SRD-compliant hoards with currency, gems, art, and items. The treasure cards in this shop are the physical expression of those rolls. Roll the hoard, hand the cards out.
Are these for hoard treasure or individual drops? +
Both. Some cards represent single objects (a chalice, a locket). Others represent small piles (a sack of mixed coins, a parcel of gems). The card itself states whether it is one item or a parcel, so you can scale how you hand them out.
From the shop

Ready to add printable dnd treasure & loot cards to your next session?

Browse printable dnd treasure & loot cards on Etsy