D&D 5e Uncommon Magic Items
The D&D 5e SRD includes 94 uncommon magic items. Match the rarity to your party's tier when seeding a hoard. Tap any item for its full rules text.
94 results
- Adamantine ArmorArmor
- Air Elemental GemWondrous Items
- Ammunition, +1Ammunition
- Amulet of Proof against Detection and LocationWondrous Items
- Bag of HoldingWondrous Items
- Bag of TricksWondrous Items
- Boots of ElvenkindWondrous Items
- Boots of Striding and SpringingWondrous Items
- Boots of the WinterlandsWondrous Items
- Bracers of ArcheryWondrous Items
- Brooch of ShieldingWondrous Items
- Broom of FlyingWondrous Items
- Circlet of BlastingWondrous Items
- Cloak of ElvenkindWondrous Items
- Cloak of ProtectionWondrous Items
- Cloak of the Manta RayWondrous Items
- Decanter of Endless WaterWondrous Items
- Deck of IllusionsWondrous Items
- Dust of DisappearanceWondrous Items
- Dust of DrynessWondrous Items
- Dust of Sneezing and ChokingWondrous Items
- Earth Elemental GemWondrous Items
- Efficient QuiverWondrous Items
- Elemental GemWondrous Items
- Eversmoking BottleWondrous Items
- Eyes of CharmingWondrous Items
- Eyes of Minute SeeingWondrous Items
- Eyes of the EagleWondrous Items
- Fire Elemental GemWondrous Items
- Gauntlets of Ogre PowerWondrous Items
- Gem of BrightnessWondrous Items
- Gloves of Missile SnaringWondrous Items
- Gloves of Swimming and ClimbingWondrous Items
- Goggles of NightWondrous Items
- Gray Bag of TricksWondrous Items
- Hat of DisguiseWondrous Items
- Headband of IntellectWondrous Items
- Helm of Comprehending LanguagesWondrous Items
- Helm of TelepathyWondrous Items
- Immovable RodRod
- Javelin of LightningWeapon
- Lantern of RevealingWondrous Items
- Medallion of ThoughtsWondrous Items
- Mithral ArmorArmor
- Necklace of AdaptationWondrous Items
- Oil of SlipperinessPotion
- Pearl of PowerWondrous Items
- Periapt of HealthWondrous Items
- Periapt of Wound ClosureWondrous Items
- Philter of LovePotion
- Pipes of HauntingWondrous Items
- Pipes of the SewersWondrous Items
- Potion of Acid ResistancePotion
- Potion of Animal FriendshipPotion
- Potion of Cold ResistancePotion
- Potion of Fire ResistancePotion
- Potion of Force ResistancePotion
- Potion of Greater HealingPotion
- Potion of GrowthPotion
- Potion of Hill Giant StrengthPotion
- Potion of Lightning ResistancePotion
- Potion of Necrotic ResistancePotion
- Potion of PoisonPotion
- Potion of Poison ResistancePotion
- Potion of Psychic ResistancePotion
- Potion of Radiant ResistancePotion
- Potion of ResistancePotion
- Potion of Thunder ResistancePotion
- Potion of Water BreathingPotion
- Restorative OintmentWondrous Items
- Ring of JumpingRing
- Ring of Mind ShieldingRing
- Ring of SwimmingRing
- Ring of WarmthRing
- Ring of Water WalkingRing
- Robe of Useful ItemsWondrous Items
- Rope of ClimbingWondrous Items
- Rust Bag of TricksWondrous Items
- Silver Raven Figurine of Wondrous PowerWondrous Items
- Slippers of Spider ClimbingWondrous Items
- Spell Scroll (2nd)Scroll
- Spell Scroll (3rd)Scroll
- Stone of Good Luck (Luckstone)Wondrous Items
- Tan Bag of TricksWondrous Items
- Trident of Fish CommandWeapon
- Wand of Magic DetectionWand
- Wand of Magic MissilesWand
- Wand of SecretsWand
- Wand of the War Mage, +1Wand
- Wand of WebWand
- Water Elemental GemWondrous Items
- Weapon, +1Weapon
- Wind FanWondrous Items
- Winged BootsWondrous Items
What's at uncommon rarity
94 items, made up of 56 wondrous items and 19 potions, with 19 more across other groups. 29 of them require attunement — 31% of the tier, and that percentage is the number that matters when you are stocking a hoard. A character can only be attuned to three items at once, so handing out four attunement items at the same rarity gives the player a decision rather than four upgrades.
When to hand these out
Uncommon is the standard tier for levels 1 to 5 and the first rarity that genuinely changes how a character plays. This is where +1 weapons, useful wondrous items and the workhorse consumables sit. One uncommon item per character by level 5 is a common baseline, and it is a reasonable one.
What they do to the game
A +1 to attack or AC is a real shift at low levels, where the underlying numbers are small — it is worth roughly a 5% swing on every roll. That is fine and expected, but it is the reason handing out three of them at level 2 makes early encounters noticeably easier. Prefer items that add an option over items that add a number if you want to avoid that.
Common questions
- How many uncommon magic items are in the D&D 5e SRD?
- The SRD lists 94 uncommon items. The SRD is the free subset of the rules, so the Dungeon Master's Guide contains more at this rarity.
- What level should a party be for uncommon items?
- As a rough guide, uncommon items suit levels 1 to 5, rare 5 to 10, very rare 11 to 16, and legendary 17 and up. Common items are safe at any level, and artifacts are story objects rather than tier-appropriate rewards. These are guidelines rather than rules — what matters is whether the specific item invalidates the encounters you have planned.
- Do uncommon items require attunement?
- Some do and some do not; each item's entry states it. Attunement is the real limit on magic items rather than rarity, because a character can only be attuned to three items at once, which forces a genuine choice once the party has a few.
From the shop
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