D&D 5e Very Rare Magic Items
The D&D 5e SRD includes 90 very rare magic items. Match the rarity to your party's tier when seeding a hoard. Tap any item for its full rules text.
90 results
- Ammunition, +3Ammunition
- Amulet of the PlanesWondrous Items
- Animated ShieldArmor
- Armor, +2Armor
- Arrow of SlayingAmmunition
- Bag of DevouringWondrous Items
- Belt of Fire Giant StrengthWondrous Items
- Belt of Frost Giant StrengthWondrous Items
- Belt of Stone Giant StrengthWondrous Items
- Black Dragon Scale MailArmor
- Blue Dragon Scale MailArmor
- Brass Dragon Scale MailArmor
- Bronze Dragon Scale MailArmor
- Bronze Horn of ValhallaWondrous Items
- Candle of InvocationWondrous Items
- Carpet of FlyingWondrous Items
- Carpet of Flying (3 ft. × 5 ft.)Wondrous Items
- Carpet of Flying (4 ft. × 6 ft.)Wondrous Items
- Carpet of Flying (5 ft. × 7 ft.)Wondrous Items
- Carpet of Flying (6 ft. × 9 ft.)Wondrous Items
- Cloak of ArachnidaWondrous Items
- Copper Dragon Scale MailArmor
- Crystal BallWondrous Items
- Dancing SwordWeapon
- Demon ArmorArmor
- Dragon Scale MailArmor
- Dwarven PlateArmor
- Dwarven ThrowerWeapon
- Efreeti BottleWondrous Items
- Frost BrandWeapon
- Gold Dragon Scale MailArmor
- Green Dragon Scale MailArmor
- Helm of BrillianceWondrous Items
- Horseshoes of a ZephyrWondrous Items
- Ioun Stone of AbsorptionWondrous Items
- Ioun Stone of AgilityWondrous Items
- Ioun Stone of FortitudeWondrous Items
- Ioun Stone of InsightWondrous Items
- Ioun Stone of IntellectWondrous Items
- Ioun Stone of LeadershipWondrous Items
- Ioun Stone of StrengthWondrous Items
- Manual of Bodily HealthWondrous Items
- Manual of Clay GolemsWondrous Items
- Manual of Flesh GolemsWondrous Items
- Manual of Gainful ExerciseWondrous Items
- Manual of GolemsWondrous Items
- Manual of Iron GolemsWondrous Items
- Manual of Quickness of ActionWondrous Items
- Manual of Stone GolemsWondrous Items
- Marvelous PigmentsWondrous Items
- Mirror of Life TrappingWondrous Items
- Nine Lives StealerWeapon
- OathbowWeapon
- Obsidian Steed Figurine of Wondrous PowerWondrous Items
- Oil of SharpnessPotion
- Potion of Cloud Giant StrengthPotion
- Potion of FlyingPotion
- Potion of InvisibilityPotion
- Potion of SpeedPotion
- Potion of Supreme HealingPotion
- Red Dragon Scale MailArmor
- Ring of RegenerationRing
- Ring of Shooting StarsRing
- Ring of TelekinesisRing
- Robe of Scintillating ColorsWondrous Items
- Robe of StarsWondrous Items
- Rod of AbsorptionRod
- Rod of AlertnessRod
- Rod of SecurityRod
- Scimitar of SpeedWeapon
- Silver Dragon Scale MailArmor
- Spell Scroll (6th)Scroll
- Spell Scroll (7th)Scroll
- Spell Scroll (8th)Scroll
- Spellguard ShieldArmor
- Staff of FireStaff
- Staff of FrostStaff
- Staff of PowerStaff
- Staff of StrikingStaff
- Staff of Swarming InsectsStaff
- Staff of the PythonStaff
- Staff of Thunder and LightningStaff
- Sword of SharpnessWeapon
- Tome of Clear ThoughtWondrous Items
- Tome of Leadership and InfluenceWondrous Items
- Tome of UnderstandingWondrous Items
- Wand of PolymorphWand
- Wand of the War Mage, +3Wand
- Weapon, +3Weapon
- White Dragon Scale MailArmor
What's at very rare rarity
90 items, made up of 40 wondrous items and 16 armour pieces, with 34 more across other groups. 52 of them require attunement — 58% of the tier, and that percentage is the number that matters when you are stocking a hoard. A character can only be attuned to three items at once, so handing out four attunement items at the same rarity gives the player a decision rather than four upgrades.
When to hand these out
Very rare is tier 3 territory, levels 11 to 16, where a single item can reshape a character's role. These are quest rewards rather than hoard contents — an item at this tier deserves a story about where it came from, because the players will remember it for the rest of the campaign.
What they do to the game
At this tier items routinely grant abilities the rules otherwise gate behind high-level spells: flight, teleportation, immunities and substantial stat increases. Assume any encounter you design can be approached with those tools. The most common surprise is mobility — a party that can all fly makes terrain-based encounter design largely decorative.
Common questions
- How many very rare magic items are in the D&D 5e SRD?
- The SRD lists 90 very rare items. The SRD is the free subset of the rules, so the Dungeon Master's Guide contains more at this rarity.
- What level should a party be for very rare items?
- As a rough guide, uncommon items suit levels 1 to 5, rare 5 to 10, very rare 11 to 16, and legendary 17 and up. Common items are safe at any level, and artifacts are story objects rather than tier-appropriate rewards. These are guidelines rather than rules — what matters is whether the specific item invalidates the encounters you have planned.
- Do very rare items require attunement?
- Some do and some do not; each item's entry states it. Attunement is the real limit on magic items rather than rarity, because a character can only be attuned to three items at once, which forces a genuine choice once the party has a few.
From the shop
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