D&D 5e Sorcerer Spells
The Sorcerer spell list in the D&D 5e SRD has 120 spells. Tap any entry for its full casting text, or browse by level and school to plan a spellbook.
120 results
- Acid SplashCantrip
- Chill TouchCantrip
- Dancing LightsCantrip
- Fire BoltCantrip
- LightCantrip
- Mage HandCantrip
- MendingCantrip
- MessageCantrip
- Minor IllusionCantrip
- Poison SprayCantrip
- PrestidigitationCantrip
- Ray of FrostCantrip
- Shocking GraspCantrip
- True StrikeCantrip
- Burning Hands1st-level
- Charm Person1st-level
- Color Spray1st-level
- Comprehend Languages1st-level
- Detect Magic1st-level
- Disguise Self1st-level
- Expeditious Retreat1st-level
- False Life1st-level
- Feather Fall1st-level
- Fog Cloud1st-level
- Jump1st-level
- Mage Armor1st-level
- Magic Missile1st-level
- Shield1st-level
- Silent Image1st-level
- Sleep1st-level
- Thunderwave1st-level
- Alter Self2nd-level
- Blindness/Deafness2nd-level
- Blur2nd-level
- Darkness2nd-level
- Darkvision2nd-level
- Detect Thoughts2nd-level
- Enhance Ability2nd-level
- Enlarge/Reduce2nd-level
- Gust of Wind2nd-level
- Hold Person2nd-level
- Invisibility2nd-level
- Knock2nd-level
- Levitate2nd-level
- Mirror Image2nd-level
- Misty Step2nd-level
- Scorching Ray2nd-level
- See Invisibility2nd-level
- Shatter2nd-level
- Spider Climb2nd-level
- Suggestion2nd-level
- Web2nd-level
- Blink3rd-level
- Clairvoyance3rd-level
- Counterspell3rd-level
- Daylight3rd-level
- Dispel Magic3rd-level
- Fear3rd-level
- Fireball3rd-level
- Fly3rd-level
- Gaseous Form3rd-level
- Haste3rd-level
- Hypnotic Pattern3rd-level
- Lightning Bolt3rd-level
- Major Image3rd-level
- Protection From Energy3rd-level
- Sleet Storm3rd-level
- Slow3rd-level
- Stinking Cloud3rd-level
- Tongues3rd-level
- Water Breathing3rd-level
- Water Walk3rd-level
- Banishment4th-level
- Blight4th-level
- Confusion4th-level
- Dimension Door4th-level
- Dominate Beast4th-level
- Greater Invisibility4th-level
- Ice Storm4th-level
- Polymorph4th-level
- Stoneskin4th-level
- Wall of Fire4th-level
- Animate Objects5th-level
- Cloudkill5th-level
- Cone of Cold5th-level
- Creation5th-level
- Dominate Person5th-level
- Hold Monster5th-level
- Insect Plague5th-level
- Seeming5th-level
- Telekinesis5th-level
- Teleportation Circle5th-level
- Wall of Stone5th-level
- Chain Lightning6th-level
- Circle of Death6th-level
- Disintegrate6th-level
- Eyebite6th-level
- Globe of Invulnerability6th-level
- Mass Suggestion6th-level
- Move Earth6th-level
- Sunbeam6th-level
- True Seeing6th-level
- Delayed Blast Fireball7th-level
- Etherealness7th-level
- Finger of Death7th-level
- Fire Storm7th-level
- Plane Shift7th-level
- Prismatic Spray7th-level
- Reverse Gravity7th-level
- Teleport7th-level
- Dominate Monster8th-level
- Earthquake8th-level
- Incendiary Cloud8th-level
- Power Word Stun8th-level
- Sunburst8th-level
- Gate9th-level
- Meteor Swarm9th-level
- Power Word Kill9th-level
- Time Stop9th-level
- Wish9th-level
What the sorcerer list covers
120 spells from cantrip up to 9th-level, including 14 cantrips, and leaning on 28 transmutation and 27 evocation, with 65 more across other groups. The school mix is the fastest way to read a class: it tells you whether the class solves problems by damage, by control, by information or by changing the situation, and therefore what the rest of the party still has to cover.
How this list plays
The sorcerer has a narrower list than the wizard but more slots and Metamagic, which shifts the emphasis from breadth to intensity. It is a damage and control list, thin on utility and ritual casting. The class is designed to cast fewer different spells more effectively, so the list should be read as a shortlist rather than a library.
What to pick
Because spells known are limited and cannot be swapped freely, pick for versatility within combat: one single-target damage option, one area option, one control effect and one escape. Choose spells that Metamagic improves — anything with a saving throw, a single target that could be doubled, or a range you might want to extend.
Common questions
- How many Sorcerer spells are in the D&D 5e SRD?
- The SRD Sorcerer list has 120 spells across all levels. The SRD is the free subset of the rules, so the Player's Handbook list is longer.
- Can a Sorcerer learn spells from another class's list?
- Not by default. A few subclasses, feats and features grant access to spells outside the class list, and the bard's Magical Secrets is the broadest example. Otherwise you are limited to what appears on your own list.
- How many spells can a Sorcerer have prepared or known?
- That is set by the class table and your level, not by this list. Classes that prepare spells can change the selection after a long rest; classes that know spells swap them only at level up. Check the class progression for the exact numbers.
From the shop
Printable Spell Cards
Every Sorcerer spell as an illustrated, printable card, so your players hold their spells at the table.
Browse Spell Cards on Etsy →