D&D 5e Enchantment Spells
The school of Enchantment covers 29 spells in the D&D 5e SRD. Wizards who specialise in this school gain extra benefits when casting from it. Tap any spell for its full text.
29 results
- Vicious MockeryCantrip
- Animal Friendship1st-level
- Bane1st-level
- Bless1st-level
- Charm Person1st-level
- Command1st-level
- Heroism1st-level
- Hideous Laughter1st-level
- Sleep1st-level
- Animal Messenger2nd-level
- Calm Emotions2nd-level
- Enthrall2nd-level
- Hold Person2nd-level
- Suggestion2nd-level
- Zone of Truth2nd-level
- Compulsion4th-level
- Confusion4th-level
- Dominate Beast4th-level
- Dominate Person5th-level
- Geas5th-level
- Hold Monster5th-level
- Modify Memory5th-level
- Irresistible Dance6th-level
- Mass Suggestion6th-level
- Antipathy/Sympathy8th-level
- Dominate Monster8th-level
- Feeblemind8th-level
- Power Word Stun8th-level
- Power Word Kill9th-level
The enchantment spells in the SRD
29 spells, running from cantrip to 9th-level, and 8 1st-level options and 6 2nd-level options, with 15 more across other groups. 15 of the 29 require concentration. That ratio is the quickest read on how a school plays: a concentration-heavy school asks you to commit to one effect and protect it, while a school of instantaneous effects lets you cast something new every round.
What this school is for
Enchantment affects minds — charm, fear, compulsion and sleep. It contains some of the most efficient effects in the game because removing a creature from a fight is strictly better than damaging it, and it is also the school most likely to bypass an encounter entirely by turning a guard into an ally.
At the table
Two things to settle early. First, many creatures are immune: undead, constructs and most aberrations cannot be charmed, so a character built around enchantment needs encounters where it works. Second, charm effects used against players remove their agency, so keep them short and make what happens during them interesting rather than simply a lost turn.
Common questions
- How many Enchantment spells are in the D&D 5e SRD?
- There are 29 Enchantment spells in the SRD across all levels. The SRD is the free subset of the rules, so the Player's Handbook contains more.
- Does a spell's school matter in D&D 5e?
- Yes, in specific cases. Wizard subclasses grant benefits for casting from a chosen school, some magic items and features key off school, and a few effects block a school outright. Outside those cases the school is descriptive rather than mechanical.
- Can any class cast Enchantment spells?
- Schools are not restricted by class — what matters is whether the spell appears on your class's spell list. Most schools have entries spread across several classes, so browse by class as well to see what is actually available to your character.
From the shop
Printable Spell Cards
Every class spell as an illustrated, printable card — hand your players the spell instead of a rulebook page.
Browse Spell Cards on Etsy →