D&D 5e Transmutation Spells
The school of Transmutation covers 59 spells in the D&D 5e SRD. Wizards who specialise in this school gain extra benefits when casting from it. Tap any spell for its full text.
59 results
- DruidcraftCantrip
- MendingCantrip
- MessageCantrip
- PrestidigitationCantrip
- ShillelaghCantrip
- ThaumaturgyCantrip
- Create or Destroy Water1st-level
- Expeditious Retreat1st-level
- Feather Fall1st-level
- Goodberry1st-level
- Jump1st-level
- Longstrider1st-level
- Purify Food and Drink1st-level
- Alter Self2nd-level
- Barkskin2nd-level
- Darkvision2nd-level
- Enhance Ability2nd-level
- Enlarge/Reduce2nd-level
- Heat Metal2nd-level
- Knock2nd-level
- Levitate2nd-level
- Magic Weapon2nd-level
- Rope Trick2nd-level
- Spider Climb2nd-level
- Spike Growth2nd-level
- Blink3rd-level
- Fly3rd-level
- Gaseous Form3rd-level
- Haste3rd-level
- Meld Into Stone3rd-level
- Plant Growth3rd-level
- Slow3rd-level
- Speak with Plants3rd-level
- Water Breathing3rd-level
- Water Walk3rd-level
- Control Water4th-level
- Fabricate4th-level
- Giant Insect4th-level
- Polymorph4th-level
- Stone Shape4th-level
- Animate Objects5th-level
- Awaken5th-level
- Passwall5th-level
- Reincarnate5th-level
- Telekinesis5th-level
- Disintegrate6th-level
- Flesh to Stone6th-level
- Move Earth6th-level
- Wind Walk6th-level
- Etherealness7th-level
- Regenerate7th-level
- Reverse Gravity7th-level
- Sequester7th-level
- Animal Shapes8th-level
- Control Weather8th-level
- Glibness8th-level
- Shapechange9th-level
- Time Stop9th-level
- True Polymorph9th-level
The transmutation spells in the SRD
59 spells, running from cantrip to 9th-level, and 12 2nd-level options and 10 3rd-level options, with 37 more across other groups. 26 of the 59 require concentration. That ratio is the quickest read on how a school plays: a concentration-heavy school asks you to commit to one effect and protect it, while a school of instantaneous effects lets you cast something new every round.
What this school is for
Transmutation changes the properties of creatures, objects and terrain, which makes it the most quietly powerful school in the game. It includes movement buffs, shape changing, object alteration and terrain manipulation. Its best spells do not win fights directly; they make an impossible situation possible, which is harder to plan around.
At the table
Transmutation is the school most likely to invalidate an obstacle you designed — a wall, a chasm, a locked door, a weight limit. Rather than fighting that, make the obstacle a cost rather than a barrier: the spell gets them through, but it takes a slot they wanted for the fight on the other side. Shape changing needs a ruling in advance on what statistics carry over, which is worth settling before it comes up mid-session.
Common questions
- How many Transmutation spells are in the D&D 5e SRD?
- There are 59 Transmutation spells in the SRD across all levels. The SRD is the free subset of the rules, so the Player's Handbook contains more.
- Does a spell's school matter in D&D 5e?
- Yes, in specific cases. Wizard subclasses grant benefits for casting from a chosen school, some magic items and features key off school, and a few effects block a school outright. Outside those cases the school is descriptive rather than mechanical.
- Can any class cast Transmutation spells?
- Schools are not restricted by class — what matters is whether the spell appears on your class's spell list. Most schools have entries spread across several classes, so browse by class as well to see what is actually available to your character.
From the shop
Printable Spell Cards
Every class spell as an illustrated, printable card — hand your players the spell instead of a rulebook page.
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