D&D 5e Evocation Spells
The school of Evocation covers 60 spells in the D&D 5e SRD. Wizards who specialise in this school gain extra benefits when casting from it. Tap any spell for its full text.
60 results
- Dancing LightsCantrip
- Eldritch BlastCantrip
- Fire BoltCantrip
- LightCantrip
- Ray of FrostCantrip
- Sacred FlameCantrip
- Shocking GraspCantrip
- Burning Hands1st-level
- Cure Wounds1st-level
- Divine Favor1st-level
- Faerie Fire1st-level
- Guiding Bolt1st-level
- Healing Word1st-level
- Hellish Rebuke1st-level
- Magic Missile1st-level
- Thunderwave1st-level
- Acid Arrow2nd-level
- Branding Smite2nd-level
- Continual Flame2nd-level
- Darkness2nd-level
- Flame Blade2nd-level
- Gust of Wind2nd-level
- Moonbeam2nd-level
- Prayer of Healing2nd-level
- Scorching Ray2nd-level
- Shatter2nd-level
- Spiritual Weapon2nd-level
- Daylight3rd-level
- Fireball3rd-level
- Lightning Bolt3rd-level
- Mass Healing Word3rd-level
- Sending3rd-level
- Tiny Hut3rd-level
- Wind Wall3rd-level
- Fire Shield4th-level
- Ice Storm4th-level
- Resilient Sphere4th-level
- Wall of Fire4th-level
- Arcane Hand5th-level
- Cone of Cold5th-level
- Flame Strike5th-level
- Hallow5th-level
- Wall of Force5th-level
- Wall of Stone5th-level
- Blade Barrier6th-level
- Chain Lightning6th-level
- Contingency6th-level
- Freezing Sphere6th-level
- Heal6th-level
- Sunbeam6th-level
- Wall of Ice6th-level
- Arcane Sword7th-level
- Delayed Blast Fireball7th-level
- Divine Word7th-level
- Fire Storm7th-level
- Forcecage7th-level
- Prismatic Spray7th-level
- Earthquake8th-level
- Sunburst8th-level
- Meteor Swarm9th-level
The evocation spells in the SRD
60 spells, running from cantrip to 9th-level, and 11 2nd-level options and 9 1st-level options, with 40 more across other groups. 20 of the 60 require concentration. That ratio is the quickest read on how a school plays: a concentration-heavy school asks you to commit to one effect and protect it, while a school of instantaneous effects lets you cast something new every round.
What this school is for
Evocation is direct energy — the damage school, and the one most players reach for first. Its value is reliability: an evocation spell does roughly what it says regardless of the target, which makes it the dependable option when a control effect might be resisted or immune. Its area spells are also the main answer to numbers.
At the table
The design consideration is friendly fire and collateral damage, which are the interesting constraints on the school. A fireball in a library, a ship or a crowded street has consequences beyond the damage roll, and those consequences are what make evocation a choice rather than a default. Resistances and immunities also matter more here than anywhere else, so vary damage types across encounters.
Common questions
- How many Evocation spells are in the D&D 5e SRD?
- There are 60 Evocation spells in the SRD across all levels. The SRD is the free subset of the rules, so the Player's Handbook contains more.
- Does a spell's school matter in D&D 5e?
- Yes, in specific cases. Wizard subclasses grant benefits for casting from a chosen school, some magic items and features key off school, and a few effects block a school outright. Outside those cases the school is descriptive rather than mechanical.
- Can any class cast Evocation spells?
- Schools are not restricted by class — what matters is whether the spell appears on your class's spell list. Most schools have entries spread across several classes, so browse by class as well to see what is actually available to your character.
From the shop
Printable Spell Cards
Every class spell as an illustrated, printable card — hand your players the spell instead of a rulebook page.
Browse Spell Cards on Etsy →